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During the panel, Blizzardeers explained that they made an effort to gather original concept art, 3D models, code, renders, and such to understand the original intent behind art and better inform the art teams' creative decisions as they remade parts. While the original Diablo 2 is 2D with sprites (created from 3D models), Resurrected is rebuilding the entire game in 3D. My favourite titbit: the new Tyrael reuses the angelic wings from the actual 3D model used to create his 2D sprite in the original game.
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Watching a panel at BlizzCon today, I was delighted to hear about how they dug up ancient Blizzard assets to recreate and even reuse in the remaster. While Diablo II: Resurrected isn't trying to precisely duplicate the original's look, the newly-announced remaster is making an impressive effort to match some parts.
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